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The Meteor, the Stone, and a Long Glass of Sherbet : ウィキペディア英語版 | The Meteor, the Stone and a Long Glass of Sherbet
''The Meteor, the Stone and a Long Glass of Sherbet'' is a 1996 work of interactive fiction by Graham Nelson, distributed in z-code format as freeware. It won the 1996 Interactive Fiction Competition after being entered pseudonymously under the name "Angela M. Horns" (an anagram of "Graham Nelson"). The game is set in the ''Zork'' universe created by Infocom,〔"Another of the growing pile of games set in the Zork universe (or its twin brother)...." 〕 or a copy of that universe.〔"'Sherbet' is an Infocom pastiche, set in a copy of the 'Zork' universe", (backup link )〕 Nelson has described the connection to the Zork universe as "tenuous."〔"As the ghost of 'Zork' hangs over all cave games, 'Sherbet' can hardly avoid bringing back memories: when designing the milieu, I did have the Zork universe in mind, but as something I wanted only the most tenuous connection to." (backup link )〕 ''Sherbet'' uses a similarly light-hearted style to the original ''Zork'' games. The game resembles a traditional ''Zork''-style dungeon-crawl, with some additional twists. ==Notes==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「The Meteor, the Stone and a Long Glass of Sherbet」の詳細全文を読む
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